---parse form:xianjitaiCfg.xls key:level
---@type XianjitaiConfig[]
local c = {
	[1] = { level = 1, addAttack = 100, addDefense = 0, addHp = 0, Strength = 200 },
	[2] = { level = 2, addAttack = 200, addDefense = 0, addHp = 0, Strength = 400 },
	[3] = { level = 3, addAttack = 300, addDefense = 100, addHp = 0, Strength = 600 },
	[4] = { level = 4, addAttack = 400, addDefense = 200, addHp = 300, Strength = 800 },
	[5] = { level = 5, addAttack = 500, addDefense = 300, addHp = 400, Strength = 1000 },
	[6] = { level = 6, addAttack = 600, addDefense = 400, addHp = 500, Strength = 1200 },
	[7] = { level = 7, addAttack = 700, addDefense = 500, addHp = 600, Strength = 1400 },
	[8] = { level = 8, addAttack = 800, addDefense = 600, addHp = 700, Strength = 1600 },
	[9] = { level = 9, addAttack = 900, addDefense = 700, addHp = 800, Strength = 1800 },
	[10] = { level = 10, addAttack = 1000, addDefense = 800, addHp = 900, Strength = 2000 },
	[11] = { level = 11, addAttack = 1100, addDefense = 900, addHp = 1000, Strength = 2200 },
	[12] = { level = 12, addAttack = 1200, addDefense = 1000, addHp = 1100, Strength = 2400 },
	[13] = { level = 13, addAttack = 1300, addDefense = 1100, addHp = 1200, Strength = 2600 },
	[14] = { level = 14, addAttack = 1400, addDefense = 1200, addHp = 1300, Strength = 2800 },
	[15] = { level = 15, addAttack = 1500, addDefense = 1300, addHp = 1400, Strength = 3000 },
	[16] = { level = 16, addAttack = 1600, addDefense = 1400, addHp = 1500, Strength = 3200 },
	[17] = { level = 17, addAttack = 1700, addDefense = 1500, addHp = 1600, Strength = 3400 },
	[18] = { level = 18, addAttack = 1800, addDefense = 1600, addHp = 1700, Strength = 3600 },
	[19] = { level = 19, addAttack = 1900, addDefense = 1700, addHp = 1800, Strength = 3800 },
	[20] = { level = 20, addAttack = 2000, addDefense = 1800, addHp = 1900, Strength = 4000 },
	[21] = { level = 21, addAttack = 2100, addDefense = 1900, addHp = 2000, Strength = 4200 },
	[22] = { level = 22, addAttack = 2200, addDefense = 2000, addHp = 2100, Strength = 4400 },
	[23] = { level = 23, addAttack = 2300, addDefense = 2100, addHp = 2200, Strength = 4600 },
	[24] = { level = 24, addAttack = 2400, addDefense = 2200, addHp = 2300, Strength = 4800 },
	[25] = { level = 25, addAttack = 2500, addDefense = 2300, addHp = 2400, Strength = 5000 },
	[26] = { level = 26, addAttack = 2600, addDefense = 2400, addHp = 2500, Strength = 5200 },
	[27] = { level = 27, addAttack = 2700, addDefense = 2500, addHp = 2600, Strength = 5400 },
	[28] = { level = 28, addAttack = 2800, addDefense = 2600, addHp = 2700, Strength = 5600 },
	[29] = { level = 29, addAttack = 2900, addDefense = 2700, addHp = 2800, Strength = 5800 },
	[30] = { level = 30, addAttack = 3000, addDefense = 2800, addHp = 2900, Strength = 6000 },
	[31] = { level = 31, addAttack = 3100, addDefense = 2900, addHp = 3000, Strength = 6200 },
	[32] = { level = 32, addAttack = 3200, addDefense = 3000, addHp = 3100, Strength = 6400 },
	[33] = { level = 33, addAttack = 3300, addDefense = 3100, addHp = 3200, Strength = 6600 },
}
return c
